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- In article <3fl2s8$9lp@news.primenet.com>, krishna@primenet.com (Glenn
- Saunders) wrote:
-
- > Mr. Dylan (dylan@primenet.com) wrote:
- > : beams were also done so... (even the transporter beam was done with new
- > : software and it sucked )
- >
- > The old TNG transporter effect was mostly photographic, filming the
- > reflections of a cup full of sparkles swirled around.
- >
-
- Lightswarm might make an interesting simulation of that, but I forget
- animators don't use arexx because it isn't on SGI, Alpha, or PC, Silly me.
-
- Wavefront could probably do a very good sim of that. If one wanted to.
-
-
- Mr. Dylan also pointed out how "flat" the far shots looked. I noticed that
- too, but I'm wondering how much depth perception you're actually going to
- have in space. Not much landscape up there for depth cues, and the lighting
- will be harsh. Totally different than down here or even in Earth orbit.
- Perhaps the model shots we are used to seeing are the ones which aren't
- realistic. Of course realism doesn't sell, pretty pictures do.
-
- <<<<=======================================================================
- Richard Norman norman@eisner.decus.org
- AMIGA --- Amazing Multitasking Interactive Graphics & Animation
-
- Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh
- Inputs appreciated!
- =======================================================================>>>>
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